Guild Wars_ Edge of Destiny

Acknowledgments

Many thanks to everyone at ArenaNet, especially Will McDermott, Ree Soesbee, Jeff Grubb, James Phinney, Randy Price, Stephen Hwang, Colin Johanson, David Wilson, and Bobby Stein. A special thanks to Jeff Strain, Patrick Wyatt, and Mike O’Brien, the founders of ArenaNet and creators of Guild Wars.

Thanks also to Pocket Books and Ed Schlesinger, and to fellow authors Matt Forbeck and Jeff Grubb.

And thanks especially to Jennie and the boys, for putting up with me as I fight dragons.

Time Line

10,000 BE: Last of the Giganticus Lupicus, the Great Giants, disappear from the Tyrian continent.

205 BE: Humans appear on the Tyrian continent.

100 BE: Humans drive the charr out of Ascalon.

1 BE: The Human Gods give magic to the races of Tyria.

0 AE: The Exodus of the Human Gods.

2 AE: Orr becomes an independent nation.

300 AE: Kryta established as a colony of Elona.

358 AE: Kryta becomes an independent nation.

898 AE: The Great Northern Wall is erected.

1070 AE: The Charr Invasion of Ascalon. The Searing.

1071 AE: The Sinking of Orr.

1072 AE: Ascalonian refugees flee to Kryta.

1075 AE: Kormir ascends into godhood.

1078 AE: Primordus, the Elder Fire Dragon, stirs but does not awaken. The asura appear on the surface. The Transformation of the Dwarves.

1080 AE: King Adelbern of Ascalon recalls the Ebon Vanguard; Ebonhawke is established.

1088 AE: Kryta unifies behind Queen Salma.

1090 AE: The charr legions take Ascalon City. The Foefire.

1105 AE: Durmand Priory is established in the Shiverpeaks.

1112 AE: The charr erect the Black Citadel over the ruins of the city of Rin in Ascalon.

1116 AE: Kalla Scorchrazor leads the rebellion against the Flame Legion’s shaman caste.

1120 AE: Primordus awakens.

1165 AE: Jormag, the Elder Ice Dragon, awakens. The norn flee south into the Shiverpeaks.

1180 AE: The centaur prophet Ventari dies by the Pale Tree, leaving behind the Ventari Tablet.

1219 AE: Zhaitan, the Elder Undead Dragon, awakens. Orr rises from the sea. Lion’s Arch floods.

1220 AE: Divinity’s Reach is founded in the Krytan province of Shaemoor.

1230 AE: Corsairs and other pirates occupy the slowly drying ruins of Lion’s Arch.

1302 AE: The sylvari first appear along the Tarnished Coast, sprouting from the Pale Tree.

1319 AE: Eir Stegalkin forms a band of heroes known as Destiny’s Edge.

EDGE OF

DESTINY

Prologue

DREAM AND NIGHTMARE

The flames were beautiful. They looked like autumn leaves—red and gold, rattling as the wind tore through them, breaking free and whirling into the sky.

The village was flying away. Thatch and wattle and rafters all were going up in ash.

Caithe watched the village and the villagers burn.

She was too late. Everything was fire.

Still, it was beautiful.

Caithe, sylvari of the Firstborn, dropped down from the boulder where she had crouched and stalked slowly into the burning village. Like all of her people, Caithe was slender and lithe, the child of a great tree in a sacred grove. She was one with the natural world. Even her travel leathers bore the vine motifs of her homeland. Caithe pushed silvery hair back from wide eyes, watching for signs of life in the burning village. Only the flames lived. She listened for voices, but only the fire spoke.

Caithe didn’t fear the fire. She was young and strong, voracious and indomitable and curious—just like fire. It had drawn her here. It was interesting.

Who had started it? How? Why? What had this village been called?

“I love a bonfire,” came a voice—deep and dark, feminine and familiar.

Caithe turned to see a sylvari woman garbed in a black-orchid gown as if this were some fancy ball. Caithe’s eyes narrowed. “What are you doing here, Faolain?”

Faolain gave the suffering smile of an addict. “The fires drew me.”

“A moth to a flame.”

“Just like you.”

In fact, Faolain and Caithe were